Some Developers Are Overloaded While Others Wait for Work

Work is distributed unevenly across the team. Some developers are chronically overloaded while others finish early and wait for new assignments.

What you are seeing

Sprint planning ends with everyone assigned roughly the same number of story points. By midweek, two developers have finished their work and are waiting for something new, while three others are behind and working evenings to catch up. The imbalance repeats every sprint, but the people who are overloaded shift unpredictably.

At standup, some developers report being blocked or overwhelmed while others report nothing to do. Managers respond by reassigning work in flight, which disrupts both the giver and the receiver. The team’s throughput is limited by the most overloaded members even when others have capacity.

Common causes

Push-Based Work Assignment

When managers distribute work at sprint planning, they are estimating in advance how long each item will take and who is the right person for it. Those estimates are routinely wrong. Some items take twice as long as expected; others finish in half the time. Because work was pre-assigned, there is no mechanism for the team to self-balance. Fast finishers wait for new assignments while slow finishers fall behind, regardless of available team capacity.

In a pull system, workloads balance automatically: whoever finishes first pulls the next highest-priority item. No manager needs to predict durations or redistribute work mid-sprint.

Read more: Push-Based Work Assignment

Thin-Spread Teams

When a team is responsible for too many products or codebases, workload spikes in one area cannot be absorbed by people working in another. Each developer is already committed to their domain. The team cannot rebalance because work is siloed by system ownership rather than flowing to whoever has capacity.

Read more: Thin-Spread Teams

How to narrow it down

  1. Does work get assigned at sprint planning and rarely change hands afterward? If assignments are fixed at the start of the sprint and the team has no mechanism for rebalancing mid-sprint, the assignment model is the root cause. Start with Push-Based Work Assignment.
  2. Are developers unable to help with overloaded areas because they don’t know the codebase? If the team cannot rebalance because knowledge is siloed, people are locked into their assigned domain even when they have capacity. Start with Thin-Spread Teams and Knowledge Silos.