Releases Are Infrequent and Painful
3 minute read
What you are seeing
The team deploys once a month, once a quarter, or on some irregular cadence that nobody can predict. Each release is a significant event. There is a release planning meeting, a deployment runbook, a designated release manager, and often a war room during the actual deploy. People cancel plans for release weekends.
Between releases, changes pile up. By the time the release goes out, it contains dozens or hundreds of changes from multiple developers. Nobody can confidently say what is in the release without checking a spreadsheet or release notes document. When something breaks in production, the team spends hours narrowing down which of the many changes caused the problem.
The team wants to release more often but feels trapped. Each release is so painful that adding more releases feels like adding more pain.
Common causes
Manual Deployments
When deployment requires a human to execute steps (SSH into servers, run scripts, click through a console), the process is slow, error-prone, and dependent on specific people being available. The cost of each deployment is high enough that the team batches changes to amortize it. The batch grows, the risk grows, and the release becomes an event rather than a routine.
Read more: Manual Deployments
Missing Deployment Pipeline
When there is no automated path from commit to production, every release requires manual coordination of builds, tests, and deployments. Without a pipeline, the team cannot deploy on demand because the process itself does not exist in a repeatable form.
Read more: Missing Deployment Pipeline
CAB Gates
When every production change requires committee approval, the approval cadence sets the release cadence. If the Change Advisory Board meets weekly, releases happen weekly at best. If the meeting is biweekly, releases are biweekly. The team cannot deploy faster than the approval process allows, regardless of technical capability.
Read more: CAB Gates
Monolithic Work Items
When work is not decomposed into small, independently deployable increments, each “feature” is a large batch of changes that takes weeks to complete. The team cannot release until the feature is done, and the feature is never done quickly because it was scoped too large. Small batches enable frequent releases. Large batches force infrequent ones.
Read more: Monolithic Work Items
Manual Regression Testing Gates
When every release requires a manual test pass that takes days or weeks, the testing cadence limits the release cadence. The team cannot release until QA finishes, and QA cannot finish faster because the test suite is manual and grows with every feature.
Read more: Manual Regression Testing Gates
How to narrow it down
- Is the deployment process automated? If deploying requires human steps beyond pressing a button, the process itself is the bottleneck. Start with Manual Deployments.
- Does a pipeline exist that can take code from commit to production? If not, the team cannot release on demand because the infrastructure does not exist. Start with Missing Deployment Pipeline.
- Does a committee or approval board gate production changes? If releases wait for scheduled approval meetings, the approval cadence is the constraint. Start with CAB Gates.
- How large is the typical work item? If features take weeks and are delivered as single units, the batch size is the constraint. Start with Monolithic Work Items.
- Does a manual test pass gate every release? If QA takes days per release, the testing process is the constraint. Start with Manual Regression Testing Gates.
Related Content
- The Team Is Afraid to Deploy - Infrequent releases are often driven by deployment fear
- Merge Freezes Before Deployments - Stabilization overhead that accompanies large releases
- Missing Deployment Pipeline - No automated path from commit to production
- Small Batches - Reducing release size to reduce risk
- Release Frequency - Measure how often the team ships to production