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Reference
Supporting material: glossary, metrics definitions, testing guides, and additional resources.
This section provides reference material that supports your migration journey.
Use it alongside the phase guides for detailed definitions, metrics, and patterns.
Contents
- Glossary - Key terms and definitions
- CD Dependency Tree - How CD practices depend on each other
- Common Blockers - Frequently encountered obstacles and how to address them
- Defect Sources - Defect causes across the delivery value stream with detection methods and AI enhancements
- DORA Capabilities - The capabilities that drive software delivery performance
- Resources - Books, videos, and further reading
- Metrics - Detailed definitions for key delivery metrics
- Testing - Testing types, patterns, and best practices
1 - Glossary
Key terms and definitions used throughout this guide.
This glossary defines the terms used across every phase of the CD migration guide. Where a term
has a specific meaning within a migration phase, the relevant phase is noted.
A
Artifact
A packaged, versioned output of a build process (e.g., a container image, JAR file, or binary).
In a CD pipeline, artifacts are built once and promoted through environments without
modification. See Immutable Artifacts.
B
Baseline Metrics
The set of delivery measurements taken before beginning a migration, used as the benchmark
against which improvement is tracked. See Phase 0 – Baseline Metrics.
Batch Size
The amount of change included in a single deployment. Smaller batches reduce risk, simplify
debugging, and shorten feedback loops. Reducing batch size is a core focus of
Phase 3 – Small Batches.
BDD (Behavior-Driven Development)
A collaboration practice where developers, testers, and product representatives define expected
behavior using structured examples before code is written. BDD produces executable
specifications that serve as both documentation and automated tests. BDD supports effective
work decomposition by forcing clarity about what a
story actually means before development begins.
Blue-Green Deployment
A deployment strategy that maintains two identical production environments. New code is deployed
to the inactive environment, verified, and then traffic is switched. See
Progressive Rollout.
Branch Lifetime
The elapsed time between creating a branch and merging it to trunk. CD requires branch lifetimes
measured in hours, not days or weeks. Long branch lifetimes are a symptom of poor work
decomposition or slow code review. See Trunk-Based Development.
C
Canary Deployment
A deployment strategy where a new version is rolled out to a small subset of users or servers
before full rollout. If the canary shows no issues, the deployment proceeds to 100%. See
Progressive Rollout.
CD (Continuous Delivery)
The practice of ensuring that every change to the codebase is always in a deployable state and
can be released to production at any time through a fully automated pipeline. Continuous
delivery does not require that every change is deployed automatically, but it requires that
every change could be deployed automatically. This is the primary goal of this migration
guide.
Change Failure Rate (CFR)
The percentage of deployments to production that result in a degraded service and require
remediation (e.g., rollback, hotfix, or patch). One of the four DORA metrics. See
Metrics – Change Fail Rate.
CI (Continuous Integration)
The practice of integrating code changes to a shared trunk at least once per day, where each
integration is verified by an automated build and test suite. CI is a prerequisite for CD, not
a synonym. A team that runs automated builds on feature branches but merges weekly is not doing
CI. See Build Automation.
Constraint
In the Theory of Constraints, the single factor most limiting the throughput of a system.
During a CD migration, your job is to find and fix constraints in order of impact. See
Identify Constraints.
Continuous Deployment
An extension of continuous delivery where every change that passes the automated pipeline is
deployed to production without manual intervention. Continuous delivery ensures every change
can be deployed; continuous deployment ensures every change is deployed. See
Phase 4 – Deliver on Demand.
D
Deployable
A change that has passed all automated quality gates defined by the team and is ready for
production deployment. The definition of deployable is codified in the pipeline, not decided
by a person at deployment time. See Deployable Definition.
Deployment Frequency
How often an organization successfully deploys to production. One of the four DORA metrics.
See Metrics – Release Frequency.
Development Cycle Time
The elapsed time from the first commit on a change to that change being deployable. This
measures the efficiency of your development and pipeline process, excluding upstream wait times.
See Metrics – Development Cycle Time.
DORA Metrics
The four key metrics identified by the DORA (DevOps Research and Assessment) research program
as predictive of software delivery performance: deployment frequency, lead time for changes,
change failure rate, and mean time to restore service. See DORA Capabilities.
F
Feature Flag
A mechanism that allows code to be deployed to production with new functionality disabled,
then selectively enabled for specific users, percentages of traffic, or environments. Feature
flags decouple deployment from release. See Feature Flags.
Flow Efficiency
The ratio of active work time to total elapsed time in a delivery process. A flow efficiency of
15% means that for every hour of actual work, roughly 5.7 hours are spent waiting. Value stream
mapping reveals your flow efficiency. See Value Stream Mapping.
H
Hard Dependency
A dependency that must be resolved before work can proceed. In delivery, hard dependencies
include things like waiting for another team’s API, a shared database migration, or an
infrastructure provisioning request. Hard dependencies create queues and increase lead time.
Eliminating hard dependencies is a focus of
Architecture Decoupling.
Hardening Sprint
A sprint dedicated to stabilizing and fixing defects before a release. The existence of
hardening sprints is a strong signal that quality is not being built in during regular
development. Teams practicing CD do not need hardening sprints because every commit is
deployable. See Common Blockers.
I
Immutable Artifact
A build artifact that is never modified after creation. The same artifact that is tested in the
pipeline is the exact artifact that is deployed to production. Configuration differences between
environments are handled externally. See Immutable Artifacts.
Integration Frequency
How often a developer integrates code to the shared trunk. CD requires at least daily
integration. See Metrics – Integration Frequency.
L
Lead Time for Changes
The elapsed time from when a commit is made to when it is successfully running in production.
One of the four DORA metrics. See Metrics – Lead Time.
M
Mean Time to Restore (MTTR)
The elapsed time from when a production incident is detected to when service is restored. One
of the four DORA metrics. Teams practicing CD have short MTTR because deployments are small,
rollback is automated, and the cause of failure is easy to identify. See
Metrics – Mean Time to Repair.
P
Pipeline
The automated sequence of build, test, and deployment stages that every change passes through
on its way to production. See Phase 2 – Pipeline.
Production-Like Environment
A test or staging environment that matches production in configuration, infrastructure, and
data characteristics. Testing in environments that differ from production is a common source
of deployment failures. See Production-Like Environments.
R
Rollback
The ability to revert a production deployment to a previous known-good state. CD requires
automated rollback that takes minutes, not hours. See Rollback.
S
Soft Dependency
A dependency that can be worked around or deferred. Unlike hard dependencies, soft dependencies
do not block work but may influence sequencing or design decisions. Feature flags can turn many
hard dependencies into soft dependencies by allowing incomplete integrations to be deployed in
a disabled state.
Story Points
A relative estimation unit used by some teams to forecast effort. Story points are frequently
misused as a productivity metric, which creates perverse incentives to inflate estimates and
discourages the small work decomposition that CD requires. If your organization uses story
points as a velocity target, see Common Blockers.
T
TBD (Trunk-Based Development)
A source-control branching model where all developers integrate to a single shared branch
(trunk) at least once per day. Short-lived feature branches (less than a day) are acceptable.
Long-lived feature branches are not. TBD is a prerequisite for CI, which is in turn a
prerequisite for CD. See Trunk-Based Development.
TDD (Test-Driven Development)
A development practice where tests are written before the production code that makes them
pass. TDD supports CD by ensuring high test coverage, driving simple design, and producing
a fast, reliable test suite. TDD feeds into the testing fundamentals
required in Phase 1.
Toil
Repetitive, manual work related to maintaining a production service that is automatable, has
no lasting value, and scales linearly with service size. Examples include manual deployments,
manual environment provisioning, and manual test execution. Eliminating toil is a primary
benefit of building a CD pipeline.
U
Unplanned Work
Work that arrives outside the planned backlog – production incidents, urgent bug fixes,
ad hoc requests. High levels of unplanned work indicate systemic quality or operational
problems. Teams with high change failure rates generate their own unplanned work through
failed deployments. Reducing unplanned work is a natural outcome of improving change failure
rate through CD practices.
V
Value Stream Map
A visual representation of every step required to deliver a change from request to production,
showing process time, wait time, and percent complete and accurate at each step. The
foundational tool for Phase 0 – Assess.
Vertical Sliced Story
A user story that delivers a thin slice of functionality across all layers of the system
(UI, API, database, etc.) rather than a horizontal slice that implements one layer completely.
Vertical slices are independently deployable and testable, which is essential for CD. Vertical
slicing is a core technique in Work Decomposition.
W
WIP (Work in Progress)
The number of work items that have been started but not yet completed. High WIP increases lead
time, reduces focus, and increases context-switching overhead. Limiting WIP is a key practice
in Phase 3 – Limiting WIP.
Working Agreement
An explicit, documented set of team norms covering how work is defined, reviewed, tested, and
deployed. Working agreements create shared expectations and reduce friction. See
Working Agreements.
This content is adapted from the Dojo Consortium,
licensed under CC BY 4.0.
2 - CD Dependency Tree
Visual guide showing how CD practices depend on and build upon each other.
Continuous delivery is not a single practice you adopt. It is a system of interdependent
practices where each one supports and enables others. This dependency tree shows those
relationships. Understanding the dependencies helps you plan your migration in the right
order – addressing foundational practices before building on them.
The Dependency Tree
The diagram below shows how the core practices of CD relate to each other. Read it from
bottom to top: lower practices enable higher ones. The migration phases in this guide are
sequenced to follow these dependencies.
graph BT
subgraph "Goal"
CD["Continuous Delivery"]
end
subgraph "Continuous Integration"
CI["Continuous Integration"]
end
subgraph "Development Practices"
TBD["Trunk-Based Development"]
TDD["Test-Driven Development"]
BDD["Behavior-Driven Development"]
WD["Work Decomposition"]
CR["Code Review"]
end
subgraph "Build & Test Infrastructure"
BA["Build Automation"]
TS["Test Suite"]
PLEnv["Production-Like Environments"]
end
subgraph "Pipeline Practices"
SPP["Single Path to Production"]
DP["Deterministic Pipeline"]
IA["Immutable Artifacts"]
AC["Application Config"]
RB["Rollback"]
DD["Deployable Definition"]
end
subgraph "Flow Optimization"
SB["Small Batches"]
FF["Feature Flags"]
WIP["WIP Limits"]
MDI["Metrics-Driven Improvement"]
end
subgraph "Organizational Practices"
WA["Working Agreements"]
Retro["Retrospectives"]
AD["Architecture Decoupling"]
end
%% Development Practices feed CI
TDD --> CI
BDD --> TDD
BDD --> WD
TBD --> CI
WD --> SB
CR --> TBD
%% Build infrastructure feeds CI
BA --> CI
TS --> CI
TDD --> TS
%% CI feeds pipeline
CI --> SPP
CI --> DP
PLEnv --> DP
%% Pipeline practices feed CD
SPP --> CD
DP --> CD
IA --> CD
AC --> IA
RB --> CD
DD --> CD
%% Flow optimization feeds CD
SB --> CD
FF --> SB
FF --> CD
WIP --> SB
MDI --> CD
%% Organizational practices support everything
WA --> CR
WA --> DD
Retro --> MDI
AD --> FF
AD --> SB
How to Read the Dependency Tree
Each arrow means “supports” or “enables.” When practice A has an arrow pointing to practice B,
it means A is a prerequisite or enabler for B.
Key dependency chains to understand:
BDD enables TDD enables CI enables CD
Behavior-Driven Development produces clear, testable acceptance criteria. Those criteria drive
Test-Driven Development at the code level. A comprehensive, fast test suite enables
Continuous Integration with confidence. And CI is the foundational prerequisite for CD.
If your team skips BDD, stories are ambiguous. If stories are ambiguous, tests are incomplete
or wrong. If tests are unreliable, CI is unreliable. And if CI is unreliable, CD is impossible.
Work Decomposition enables Small Batches enables CD
You cannot deploy small batches if your work items are large. Work decomposition – breaking
features into vertical slices that can each be completed in
two days or less – is what makes small batches possible. Small batches in turn reduce
deployment risk and enable the rapid feedback that CD depends on.
Trunk-Based Development enables CI
CI requires that all developers integrate to a shared trunk at least once per day. If your team
uses long-lived feature branches, you are not doing CI regardless of how often your build server
runs. TBD is not optional for CD – it is a prerequisite.
Architecture Decoupling enables Feature Flags and Small Batches
Tightly coupled architectures force coordinated deployments. When changing service A requires
simultaneously changing services B and C, small independent deployments become impossible.
Architecture decoupling – through well-defined APIs, contract testing, and service boundaries
– enables teams to deploy independently, use feature flags effectively, and maintain small
batch sizes.
Mapping to Migration Phases
The dependency tree directly informs the sequencing of migration phases:
| Dependency Layer |
Migration Phase |
Why This Order |
| Development practices (TBD, TDD, BDD, work decomposition, code review) |
Phase 1 – Foundations |
These are prerequisites for CI, which is a prerequisite for everything else |
| Build and test infrastructure (build automation, test suite, production-like environments) |
Phase 1 and Phase 2 |
You need a reliable build and test infrastructure before you can build a reliable pipeline |
| Pipeline practices (single path, deterministic pipeline, immutable artifacts, config, rollback) |
Phase 2 – Pipeline |
The pipeline depends on solid CI and development practices |
| Flow optimization (small batches, feature flags, WIP limits, metrics) |
Phase 3 – Optimize |
Optimization requires a working pipeline to optimize |
| Organizational practices (working agreements, retrospectives, architecture decoupling) |
All phases |
These cross-cutting practices support every phase and should be established early |
Using the Tree to Diagnose Problems
When something in your delivery process is not working, trace it through the dependency tree
to find the root cause.
Example 1: Deployments keep failing.
Look at what feeds CD in the tree. Is your pipeline deterministic? Are you using immutable
artifacts? Is your application config externalized? The failure is likely in one of the
pipeline practices.
Example 2: CI builds are constantly broken.
Look at what feeds CI. Are developers actually practicing TBD (integrating daily)? Is the test
suite reliable, or is it full of flaky tests? Is the build automated end-to-end? The broken
builds are a symptom of a problem in the development practices layer.
Example 3: You cannot reduce batch size.
Look at what feeds small batches. Is work being decomposed into vertical slices? Are feature
flags available so partial work can be deployed safely? Is the architecture decoupled enough
to allow independent deployment? The batch size problem originates in one of these upstream
practices.
Migration Tip
When you encounter a problem, resist the urge to fix the symptom. Use the dependency tree to
trace the problem to its root cause. Fixing the symptom (for example, adding more manual
testing to catch deployment failures) will not solve the underlying issue and often adds
toil that makes things worse. Fix the dependency that is broken, and the downstream problem
resolves itself.
Practices Not Shown
The tree above focuses on the core technical and process practices. Several important
supporting practices are not shown for clarity but are covered elsewhere in this guide:
- Observability and monitoring – essential for progressive rollout and fast incident response
- Security automation – integrated into the pipeline as automated checks rather than manual gates
- Database change management – a common constraint addressed during pipeline architecture
- Team topology and organizational design – addressed through working agreements and architectural decoupling
This content is adapted from the Dojo Consortium,
licensed under CC BY 4.0.
3 - Common Blockers
Frequently encountered obstacles on the path to CD and how to address them.
Every team migrating to continuous delivery will encounter obstacles. Some are technical. Most
are not. The blockers listed here are drawn from patterns observed across hundreds of teams
attempting the journey to CD. Recognizing them early helps you address root causes rather than
fight symptoms.
Work Breakdown Problems
Stories Too Large
What it looks like: User stories regularly take more than a week to complete. Developers
work on a single story for days without integrating. Sprint commitments are frequently missed
because “the story was bigger than we thought.”
Why it blocks CD: Large stories mean large batches. Large batches mean infrequent
integration. Infrequent integration means painful merges, delayed feedback, and high-risk
deployments. You cannot practice continuous integration – the prerequisite for CD – if your
work items take a week.
What to do: Adopt vertical slicing. Every story should deliver a thin slice of user-visible
functionality across all layers of the system. Target a maximum of two days from start to
done. See Work Decomposition.
No Vertical Slicing
What it looks like: Stories are organized by technical layer (“build the API,” “build the
database schema,” “build the UI”) rather than by user-visible behavior. Multiple stories must
be completed before anything is demonstrable or testable end-to-end.
Why it blocks CD: Horizontal slices cannot be independently deployed or tested. They create
hard dependencies between stories and teams. Nothing is deployable until all layers are
assembled, which forces large-batch releases.
What to do: Rewrite stories as vertical slices that deliver end-to-end functionality,
even if the initial slice is minimal. A single form field that saves to the database and
displays a confirmation is a vertical slice. An entire database schema with no UI is not.
Team Workflow Problems
Too Much Work in Progress
What it looks like: Every developer is working on a different story. The team has 8 items
in progress and 0 items done. Standup meetings are long because everyone has a different
context to report on. Nothing is finished, but everything is started.
Why it blocks CD: High WIP destroys flow. When everything is in progress, nothing gets the
focused attention needed to finish. Context switching between items adds overhead. The
delivery pipeline sees sporadic, large commits rather than a steady stream of small ones.
What to do: Set explicit WIP limits. A team of 6 developers should have no more than 3-4
items in progress at any time. The goal is to finish work, not to start it. See
Limiting WIP.
Distant Date Commitments
What it looks like: The team has committed to delivering a specific scope by a date months
in the future. The commitment was made before the work was understood. Progress is tracked
against the original plan, and “falling behind” triggers pressure to cut corners.
Why it blocks CD: Fixed-scope, fixed-date commitments incentivize large batches. Teams
hoard changes until the deadline, then deploy everything at once. There is no incentive to
deliver incrementally because the commitment is about the whole scope, not about continuous
flow. When the deadline pressure mounts, testing is the first thing cut.
What to do: Shift to continuous delivery of small increments. Report progress by showing
working software in production, not by comparing actuals to a Gantt chart. If date commitments
are required by the organization, negotiate on scope rather than on quality.
Velocity Used as a Productivity Metric
What it looks like: Management tracks story points completed per sprint as a measure of
team productivity. Teams are compared by velocity. There is pressure to increase velocity
every sprint.
Why it blocks CD: When velocity is a target, it ceases to be a useful measure (Goodhart’s
Law). Teams inflate estimates to look productive. Stories get larger because larger stories
have more points. The incentive is to maximize points, not to deliver small, frequent, valuable
changes to production.
What to do: Replace velocity with DORA metrics – deployment
frequency, lead time, change failure rate, and mean time to restore. These measure delivery
outcomes rather than output volume.
Manual Testing Gates
Hardening Sprints
What it looks like: The team allocates one or more sprints after “feature complete” to
stabilize, fix bugs, and prepare for release. Code is frozen during hardening. Testers run
manual regression suites. Bug counts are tracked on a burndown chart.
Why it blocks CD: A hardening sprint is an admission that the normal development process
does not produce deployable software. If you need a dedicated period to make code
production-ready, you are not continuously delivering – you are doing waterfall with shorter
phases. Hardening sprints add weeks of delay and encourage teams to accumulate technical debt
during feature sprints because “we’ll fix it in hardening.”
What to do: Eliminate the need for hardening by building quality in. Adopt TDD to ensure
test coverage. Use a CI pipeline that runs the full test suite on every commit. Define
“deployable” as an automated pipeline outcome, not as a manual assessment. See
Testing Fundamentals and
Deployable Definition.
Manual Regression Testing
What it looks like: Every release requires a manual regression test cycle that takes days
or weeks. Testers execute scripted test cases against the application. New features are tested
manually before they are considered done.
Why it blocks CD: Manual regression testing scales linearly with application size and
inversely with delivery frequency. The more features you add, the longer regression takes.
The longer regression takes, the less frequently you can deploy. This is the opposite of CD.
What to do: Automate regression tests. Not all at once – start with the highest-risk
areas and the tests that block deployments most frequently. Your automated test suite should
give you the same confidence as manual regression, but in minutes rather than days. See
Testing Fundamentals.
Organizational Anti-Patterns
Meaningless Retrospectives
What it looks like: Retrospectives happen on schedule, but action items are never
completed. The same problems surface every sprint. The team has stopped believing that
retrospectives lead to change.
Why it blocks CD: CD requires continuous improvement. If the mechanism for identifying and
addressing process problems is broken, systemic issues accumulate. The same blockers will
persist indefinitely.
What to do: Limit retrospective action items to one or two per sprint and track them as
work items with the same visibility as feature work. Make the action items specific and
completable. “Improve testing” is not an action item. “Automate the login flow regression
test” is. See Retrospectives.
Team Instability
What it looks like: Team members are frequently reassigned to other projects. New people
join and leave every few sprints. The team never builds shared context or working agreements.
Why it blocks CD: CD practices depend on team discipline and shared understanding. TBD
requires trust between developers. Code review speed depends on familiarity with the codebase.
Working agreements require a stable group to establish and maintain. Constantly reshuffling
teams means constantly restarting the journey.
What to do: Advocate for stable, long-lived teams. The team should own a product or service
for its full lifecycle, not be assembled for a project and disbanded when it ends.
One Delivery per Sprint
What it looks like: The team delivers to production once per sprint, typically at the end.
All stories from the sprint are bundled into a single release. The “sprint demo” is the first
time stakeholders see working software.
Why it blocks CD: One delivery per sprint is not continuous delivery. It is a two-week batch
release with Agile terminology. If something breaks in the batch, any of the changes could be
the cause. Rollback means losing the entire sprint’s work. Feedback is delayed by weeks.
What to do: Start deploying individual stories as they are completed, not at the end of
the sprint. This requires a working CI pipeline, trunk-based development, and the ability to
deploy independently. These are the outcomes of Phase 1 and
Phase 2.
Anti-Patterns Summary
The table below maps each common blocker to its root cause and the migration phase that
addresses it.
Where to Start
If you recognize many of these blockers in your team, do not try to address them all at once.
Use the CD Dependency Tree to understand which practices are
prerequisite to others, and use your value stream map
to identify which blocker is the current constraint. Fix the biggest constraint first, then
move to the next.
This content is adapted from the Dojo Consortium,
licensed under CC BY 4.0.
4 - DORA Capabilities
The capabilities that drive software delivery performance, as identified by DORA research.
The DevOps Research and Assessment (DORA) research program has identified capabilities that
predict high software delivery performance. These capabilities are not tools or technologies
– they are practices and cultural conditions that enable teams to deliver software quickly,
reliably, and sustainably.
This page organizes the DORA capabilities by their relevance to each migration phase. Use it
as a reference to understand which capabilities you are building at each stage of your journey
and which ones to focus on next.
Continuous Delivery Capabilities
These capabilities directly support the mechanics of getting software from commit to production.
They are the primary focus of Phases 1 and 2 of the migration.
Version Control
All production artifacts – application code, test code, infrastructure configuration,
deployment scripts, and database schemas – are stored in version control and can be
reproduced from a single source of truth.
Migration relevance: This is a prerequisite for Phase 1. If any part of your delivery
process depends on files stored on a specific person’s machine or a shared drive, address that
before beginning the migration.
Continuous Integration
Developers integrate their work to trunk at least daily. Each integration triggers an
automated build and test process. Broken builds are fixed within minutes.
Migration relevance: Phase 1 – Foundations. CI is the gateway
capability. Without it, none of the pipeline practices in Phase 2 can function. See
Build Automation and
Trunk-Based Development.
Deployment Automation
Deployments are fully automated and can be triggered by anyone on the team. No manual steps
are required between a green pipeline and production.
Migration relevance: Phase 2 – Pipeline. Specifically,
Single Path to Production and
Rollback.
Trunk-Based Development
Developers work in small batches and merge to trunk at least daily. Branches, if used, are
short-lived (less than one day). There are no long-lived feature branches.
Migration relevance: Phase 1 – Trunk-Based Development.
This is one of the first capabilities to establish because it enables CI.
Test Automation
A comprehensive suite of automated tests provides confidence that the software is deployable.
Tests are reliable, fast, and maintained as carefully as production code.
Migration relevance: Phase 1 – Testing Fundamentals.
Also see the Testing reference section for guidance on specific test types.
Test Data Management
Test data is managed in a way that allows automated tests to run independently, repeatably,
and without relying on shared mutable state. Tests can create and clean up their own data.
Migration relevance: Becomes critical during Phase 2 when you need
production-like environments and deterministic pipeline results.
Shift Left on Security
Security is integrated into the development process rather than added as a gate at the end.
Automated security checks run in the pipeline. Security requirements are part of the
definition of deployable.
Migration relevance: Integrated during Phase 2 – Pipeline Architecture
as automated quality gates rather than manual review steps.
Architecture Capabilities
These capabilities address the structural characteristics of your system that enable or prevent
independent, frequent deployment.
Loosely Coupled Architecture
Teams can deploy their services independently without coordinating with other teams. Changes
to one service do not require changes to other services. APIs have well-defined contracts.
Migration relevance: Phase 3 – Architecture Decoupling.
This capability becomes critical when optimizing for deployment frequency and small batch
sizes.
Empowered Teams
Teams choose their own tools, technologies, and approaches within organizational guardrails.
They do not need approval from a central architecture board for implementation decisions.
Migration relevance: All phases. Teams that cannot make local decisions about their
pipeline, test strategy, or deployment approach will be unable to iterate quickly enough
to make progress.
Product and Process Capabilities
These capabilities address how work is planned, prioritized, and delivered.
Customer Feedback
Product decisions are informed by direct feedback from customers. Teams can observe how
features are used in production and adjust accordingly.
Migration relevance: Becomes fully enabled in Phase 4 – Deliver on Demand
when every change reaches production quickly enough for real customer feedback to inform
the next change.
Value Stream Visibility
The team has a clear view of the entire delivery process from request to production, including
wait times, handoffs, and rework loops.
Migration relevance: Phase 0 – Value Stream Mapping.
This is the first activity in the migration because it informs every decision that follows.
Working in Small Batches
Work is broken down into small increments that can be completed, tested, and deployed
independently. Each increment delivers measurable value or validated learning.
Migration relevance: Begins in Phase 1 – Work Decomposition
and is optimized in Phase 3 – Small Batches.
Team Experimentation
Teams can try new ideas, tools, and approaches without requiring approval through a lengthy
process. Failed experiments are treated as learning, not as waste.
Migration relevance: All phases. The migration itself is an experiment. Teams need the
psychological safety and organizational support to try new practices, fail occasionally, and
adjust.
Lean Management Capabilities
These capabilities address how work is managed, measured, and improved.
Limit Work in Progress
Teams have explicit WIP limits that constrain the number of items in any stage of the delivery
process. WIP limits are enforced and respected.
Migration relevance: Phase 3 – Limiting WIP. Reducing WIP
is one of the most effective ways to improve lead time and delivery predictability.
Visual Management
The state of all work is visible to the entire team through dashboards, boards, or other
visual tools. Anyone can see what is in progress, what is blocked, and what has been deployed.
Migration relevance: All phases. Visual management supports the identification of
constraints in Phase 0 and the enforcement of WIP limits in Phase 3.
Monitoring and Observability
Teams have access to production metrics, logs, and traces that allow them to understand system
behavior, detect issues, and diagnose problems quickly.
Migration relevance: Critical for Phase 4 – Progressive Rollout
where automated health checks determine whether a deployment proceeds or rolls back. Also
supports fast mean time to restore.
Proactive Notification
Teams are alerted to problems before customers are affected. Monitoring thresholds and
anomaly detection trigger notifications that enable rapid response.
Migration relevance: Becomes critical in Phase 4 when deployments are continuous and
automated. Proactive notification is what makes continuous deployment safe.
Cultural Capabilities
These capabilities address the human and organizational conditions that enable high performance.
Generative Culture
Following Ron Westrum’s organizational typology, a generative culture is characterized by
high cooperation, shared risk, and a focus on the mission. Messengers are not punished.
Failures are treated as learning opportunities. New ideas are welcomed.
Migration relevance: All phases. A generative culture is not a phase you implement – it
is a condition you cultivate continuously. Teams in pathological or bureaucratic cultures will
struggle with every phase of the migration because practices like TBD and CI require trust
and psychological safety.
Learning Culture
The organization invests in learning. Teams have time for experimentation, training, and
conference attendance. Knowledge is shared across teams.
Migration relevance: All phases. The CD migration is a learning journey. Teams need time
and space to learn new practices, make mistakes, and improve.
Collaboration Among Teams
Development, operations, security, and product teams work together rather than in silos.
Handoffs are minimized. Shared responsibility replaces blame.
Migration relevance: All phases, but especially Phase 2 – Pipeline
where the pipeline must encode the quality criteria from all disciplines (security, testing,
operations) into automated gates.
Job Satisfaction
Team members find their work meaningful and have the autonomy and resources to do it well.
High job satisfaction predicts high delivery performance (the relationship is bidirectional).
Migration relevance: The migration itself should improve job satisfaction by reducing
toil, eliminating painful manual processes, and giving teams faster feedback on their work.
If the migration is experienced as a burden rather than an improvement, something is wrong
with the approach.
Leaders support the migration with vision, resources, and organizational air cover. They
remove impediments, set direction, and create the conditions for teams to succeed without
micromanaging the details.
Migration relevance: All phases. Without leadership support, the migration will stall
when it encounters the first organizational blocker (budget for tools, policy changes for
deployment processes, cross-team coordination).
Capability Maturity by Phase
The following table maps each DORA capability to the migration phase where it is most actively
developed:
| Capability |
Phase 0 |
Phase 1 |
Phase 2 |
Phase 3 |
Phase 4 |
| Version control |
Prerequisite |
|
|
|
|
| Continuous integration |
|
Primary |
|
|
|
| Deployment automation |
|
|
Primary |
|
|
| Trunk-based development |
|
Primary |
|
|
|
| Test automation |
|
Primary |
Expanded |
|
|
| Test data management |
|
|
Primary |
|
|
| Shift left on security |
|
|
Primary |
|
|
| Loosely coupled architecture |
|
|
|
Primary |
|
| Empowered teams |
Ongoing |
Ongoing |
Ongoing |
Ongoing |
Ongoing |
| Customer feedback |
|
|
|
|
Primary |
| Value stream visibility |
Primary |
|
|
Revisited |
|
| Working in small batches |
|
Started |
|
Primary |
|
| Team experimentation |
Ongoing |
Ongoing |
Ongoing |
Ongoing |
Ongoing |
| Limit WIP |
|
|
|
Primary |
|
| Visual management |
Started |
Ongoing |
Ongoing |
Ongoing |
Ongoing |
| Monitoring and observability |
|
|
Started |
Expanded |
Primary |
| Proactive notification |
|
|
|
|
Primary |
| Generative culture |
Ongoing |
Ongoing |
Ongoing |
Ongoing |
Ongoing |
| Learning culture |
Ongoing |
Ongoing |
Ongoing |
Ongoing |
Ongoing |
| Collaboration among teams |
|
Started |
Primary |
|
|
| Job satisfaction |
Ongoing |
Ongoing |
Ongoing |
Ongoing |
Ongoing |
| Transformational leadership |
Ongoing |
Ongoing |
Ongoing |
Ongoing |
Ongoing |
Using This Table
“Primary” means the phase where the capability is the main focus of improvement work.
“Ongoing” means the capability is relevant in every phase and should be continuously
nurtured. “Started” or “Expanded” means the capability is introduced or deepened in that
phase. No entry means the capability is not a primary concern in that phase, though it may
still be relevant.
This content is adapted from the Dojo Consortium,
licensed under CC BY 4.0.
5 - Resources
Books, videos, and further reading on continuous delivery and deployment.
Adapted from MinimumCD.org
This page collects the books, websites, and videos that inform the practices in this migration
guide. Resources are organized by topic and annotated with which migration phase they are most
relevant to.
Books
Continuous Delivery and Deployment
- Continuous Delivery Pipelines by Dave Farley
- A practical, focused guide to building CD pipelines. Farley covers pipeline design, testing
strategies, and deployment patterns in a direct, implementation-oriented style. Start here
if you want a concise guide to the pipeline practices in Phase 2.
- Most relevant to: Phase 2 – Pipeline
- Continuous Delivery by Jez Humble and Dave Farley
- The foundational text on CD. Published in 2010, it remains the most comprehensive treatment
of the principles and practices that make continuous delivery work. Covers version control
patterns, build automation, testing strategies, deployment pipelines, and release management.
If you read one book before starting your migration, read this one.
- Most relevant to: All phases
- Accelerate by Nicole Forsgren, Jez Humble, and Gene Kim
- Presents the DORA research findings that link technical practices to organizational
performance. Covers the four key metrics (deployment frequency, lead time, change failure
rate, MTTR) and the capabilities that predict high performance. Essential reading for anyone
who needs to make the business case for a CD migration.
- Most relevant to: Phase 0 – Assess and Phase 3 – Metrics-Driven Improvement
- Engineering the Digital Transformation by Gary Gruver
- Addresses the organizational and leadership challenges of large-scale delivery
transformation. Gruver draws on his experience leading transformations at HP and other large
enterprises. Particularly valuable for leaders sponsoring a migration who need to understand
the change management, communication, and sequencing challenges ahead.
- Most relevant to: Organizational leadership across all phases
- Release It! by Michael T. Nygard
- Covers the design and architecture patterns that make production systems resilient. Topics
include stability patterns (circuit breakers, bulkheads, timeouts), deployment patterns, and
the operational realities of running software at scale. Essential reading before entering
Phase 4, where the team has the capability to deploy any change on demand.
- Most relevant to: Phase 4 – Deliver on Demand and Phase 2 – Rollback
- The DevOps Handbook by Gene Kim, Jez Humble, Patrick Debois, and John Willis
- A practical companion to The Phoenix Project. Covers the Three Ways (flow, feedback, and
continuous learning) and provides detailed guidance on implementing DevOps practices. Useful
as a reference throughout the migration.
- Most relevant to: All phases
- The Phoenix Project by Gene Kim, Kevin Behr, and George Spafford
- A novel that illustrates DevOps principles through the story of a fictional IT organization
in crisis. Useful for building organizational understanding of why delivery improvement
matters, especially for stakeholders who will not read a technical book.
- Most relevant to: Building organizational buy-in during Phase 0
Testing
- Growing Object-Oriented Software, Guided by Tests by Steve Freeman and Nat Pryce
- The definitive guide to test-driven development in practice. Goes beyond unit testing to
cover acceptance testing, test doubles, and how TDD drives design. Essential reading for
Phase 1 testing fundamentals.
- Most relevant to: Phase 1 – Testing Fundamentals
- Working Effectively with Legacy Code by Michael Feathers
- Practical techniques for adding tests to untested code, breaking dependencies, and
incrementally improving code that was not designed for testability. Indispensable if your
migration starts with a codebase that has little or no automated testing.
- Most relevant to: Phase 1 – Testing Fundamentals
Work Decomposition and Flow
- User Story Mapping by Jeff Patton
- A practical guide to breaking features into deliverable increments using story maps. Patton’s
approach directly supports the vertical slicing discipline required for small batch delivery.
- Most relevant to: Phase 1 – Work Decomposition
- The Principles of Product Development Flow by Donald Reinertsen
- A rigorous treatment of flow economics in product development. Covers queue theory, batch
size economics, WIP limits, and the cost of delay. Dense but transformative. Reading this
book will change how you think about every aspect of your delivery process.
- Most relevant to: Phase 3 – Optimize
- Making Work Visible by Dominica DeGrandis
- Focuses on identifying and eliminating the “time thieves” that steal productivity: too much
WIP, unknown dependencies, unplanned work, conflicting priorities, and neglected work. A
practical companion to the WIP limiting practices in Phase 3.
- Most relevant to: Phase 3 – Limiting WIP
Architecture
- Building Microservices by Sam Newman
- Covers the architectural patterns that enable independent deployment, including service
boundaries, API design, data management, and testing strategies for distributed systems.
- Most relevant to: Phase 3 – Architecture Decoupling
- Team Topologies by Matthew Skelton and Manuel Pais
- Addresses the relationship between team structure and software architecture (Conway’s Law in
practice). Covers team types, interaction modes, and how to evolve team structures to support
fast flow. Valuable for addressing the organizational blockers that surface throughout the
migration.
- Most relevant to: Organizational design across all phases
Websites
- MinimumCD.org
- Defines the minimum set of practices required to claim you are doing continuous delivery.
This migration guide uses the MinimumCD definition as its target state. Start here to
understand what CD actually requires.
- Dojo Consortium
- A community-maintained collection of CD practices, metrics definitions, and improvement
patterns. Many of the definitions and frameworks in this guide are adapted from the Dojo
Consortium’s work.
- DORA (dora.dev)
- The DevOps Research and Assessment site, which publishes the annual State of DevOps report
and provides resources for measuring and improving delivery performance.
- Trunk-Based Development
- The comprehensive reference for trunk-based development patterns. Covers short-lived
feature branches, feature flags, branch by abstraction, and release branching strategies.
- Martin Fowler’s blog (martinfowler.com)
- Martin Fowler’s site contains authoritative articles on continuous integration, continuous
delivery, microservices, refactoring, and software design. Key articles include
“Continuous Integration” and “Continuous Delivery.”
- Google Cloud Architecture Center – DevOps
- Google’s public documentation of the DORA capabilities, including self-assessment tools and
implementation guidance.
Videos
- “Continuous Delivery” by Dave Farley (YouTube channel)
- Dave Farley’s YouTube channel provides weekly videos covering CD practices, pipeline design,
testing strategies, and software engineering principles. Accessible and practical.
- Most relevant to: All phases
- “Continuous Delivery” by Jez Humble (various conference talks)
- Jez Humble’s conference presentations cover the principles and research behind CD. His talk
“Why Continuous Delivery?” is an excellent introduction for teams and stakeholders who are
new to the concept.
- Most relevant to: Building understanding during Phase 0
- “Refactoring” and “TDD” talks by Martin Fowler and Kent Beck
- Foundational talks on the development practices that support CD. Understanding TDD and
refactoring is essential for Phase 1 testing fundamentals.
- Most relevant to: Phase 1 – Foundations
- “The Smallest Thing That Could Possibly Work” by Bryan Finster
- Covers the work decomposition and small batch delivery practices that are central to this
migration guide. Focuses on practical techniques for breaking work into vertical slices.
- Most relevant to: Phase 1 – Work Decomposition and Phase 3 – Small Batches
Recommended Reading Order
If you are starting your migration and want to read in the most useful order:
- Accelerate – to understand the research and build the business case
- Continuous Delivery (Humble & Farley) – to understand the full picture
- Continuous Delivery Pipelines (Farley) – for practical pipeline implementation
- Working Effectively with Legacy Code – if your codebase lacks tests
- The Principles of Product Development Flow – to understand flow optimization
- Release It! – before moving to continuous deployment
Migration Tip
You do not need to read all of these before starting your migration. Start with the practices
in Phase 1, read Accelerate for the business case, and refer to the other resources as you
reach the relevant migration phase. The most important thing is to start delivering
improvements, not to finish a reading list.
This content is adapted from MinimumCD.org,
licensed under CC BY 4.0.
6 - Metrics
Detailed definitions for key delivery metrics. Understand what to measure and why.
These metrics help you assess your current delivery performance and track improvement
over time. Start with the metrics most relevant to your current phase.
Key Metrics
This content is adapted from the Dojo Consortium,
licensed under CC BY 4.0.
6.1 - Integration Frequency
How often developers integrate code changes to the trunk – a leading indicator of CI maturity and small batch delivery.
Definition
Integration Frequency measures the average number of production-ready pull requests
a team merges to trunk per day, normalized by team size. On a team of five
developers, healthy continuous integration practice produces at least five
integrations per day – roughly one per developer.
This metric is a direct indicator of how well a team practices
Continuous Integration.
Teams that integrate frequently work in small batches, receive fast feedback, and
reduce the risk associated with large, infrequent merges.
A value of 1.0 or higher per developer per day indicates that work is being
decomposed into small, independently deliverable increments.
How to Measure
- Count trunk merges. Track the number of pull requests (or direct commits)
merged to
main or trunk each day.
- Normalize by team size. Divide the daily count by the number of developers
actively contributing that day.
- Calculate the rolling average. Use a 5-day or 10-day rolling window to
smooth daily variation and surface meaningful trends.
Most source control platforms expose this data through their APIs:
- GitHub – list merged pull requests via the REST or GraphQL API.
- GitLab – query merged merge requests per project.
- Bitbucket – use the pull request activity endpoint.
Alternatively, count commits to the default branch if pull requests are not used.
Targets
| Level |
Integration Frequency (per developer per day) |
| Low |
Less than 1 per week |
| Medium |
A few times per week |
| High |
Once per day |
| Elite |
Multiple times per day |
The elite target aligns with trunk-based development, where developers push small
changes to the trunk multiple times daily and rely on automated testing and feature
flags to manage risk.
Common Pitfalls
- Meaningless commits. Teams may inflate the count by integrating trivial or
empty changes. Pair this metric with code review quality and defect rate.
- Breaking the trunk. Pushing faster without adequate test coverage leads to a
red build and slows the entire team. Always pair Integration Frequency with build
success rate and Change Fail Rate.
- Counting the wrong thing. Merges to long-lived feature branches do not count.
Only merges to the trunk or main integration branch reflect true CI practice.
- Ignoring quality. If defect rates rise as integration
frequency increases, the team is skipping quality steps. Use defect rate as a
guardrail metric.
Connection to CD
Integration Frequency is the foundational metric for Continuous Delivery. Without
frequent integration, every downstream metric suffers:
- Smaller batches reduce risk. Each integration carries less change, making
failures easier to diagnose and fix.
- Faster feedback loops. Frequent integration means the CI pipeline runs more
often, catching issues within minutes instead of days.
- Enables trunk-based development. High integration frequency is incompatible
with long-lived branches. Teams naturally move toward short-lived branches or
direct trunk commits.
- Reduces merge conflicts. The longer code stays on a branch, the more likely
it diverges from trunk. Frequent integration keeps the delta small.
- Prerequisite for deployment frequency. You cannot deploy more often than you
integrate. Improving this metric directly unblocks improvements to
Release Frequency.
To improve Integration Frequency:
- Decompose stories into smaller increments using
Behavior-Driven Development.
- Use Test-Driven Development to produce modular, independently testable code.
- Adopt feature flags or branch by abstraction to decouple integration from release.
- Practice Trunk-Based Development with
short-lived branches lasting less than one day.
This content is adapted from the Dojo Consortium,
licensed under CC BY 4.0.
6.2 - Build Duration
Time from code commit to a deployable artifact – a critical constraint on feedback speed and mean time to repair.
Definition
Build Duration measures the elapsed time from when a developer pushes a commit
until the CI pipeline produces a deployable artifact and all automated quality
gates have passed. This includes compilation, unit tests, integration tests, static
analysis, security scans, and artifact packaging.
Build Duration represents the minimum possible time between deciding to make a
change and having that change ready for production. It sets a hard floor on
Lead Time and directly constrains how quickly a team can
respond to production incidents.
This metric is sometimes referred to as “pipeline cycle time” or “CI cycle time.”
The book Accelerate references it as part of “hard lead time.”
How to Measure
- Record the commit timestamp. Capture when the commit arrives at the CI
server (webhook receipt or pipeline trigger time).
- Record the artifact-ready timestamp. Capture when the final pipeline stage
completes successfully and the deployable artifact is published.
- Calculate the difference. Subtract the commit timestamp from the
artifact-ready timestamp.
- Track the median and p95. The median shows typical performance. The 95th
percentile reveals worst-case builds that block developers.
Most CI platforms expose build duration natively:
- GitHub Actions –
createdAt and updatedAt on workflow runs.
- GitLab CI – pipeline
created_at and finished_at.
- Jenkins – build start time and duration fields.
- CircleCI – workflow duration in the Insights dashboard.
Set up alerts when builds exceed your target threshold so the team can investigate
regressions immediately.
Targets
| Level |
Build Duration |
| Low |
More than 30 minutes |
| Medium |
10 – 30 minutes |
| High |
5 – 10 minutes |
| Elite |
Less than 5 minutes |
The ten-minute threshold is a widely recognized guideline. Builds longer than ten
minutes break developer flow, discourage frequent integration, and increase the
cost of fixing failures.
Common Pitfalls
- Removing tests to hit targets. Reducing test count or skipping test types
(integration, security) lowers build duration but degrades quality. Always pair
this metric with Change Fail Rate and defect rate.
- Ignoring queue time. If builds wait in a queue before execution, the
developer experiences the queue time as part of the feedback delay even though it
is not technically “build” time. Measure wall-clock time from commit to result.
- Optimizing the wrong stage. Profile the pipeline before optimizing. Often a
single slow test suite or a sequential step that could run in parallel dominates
the total duration.
- Flaky tests. Tests that intermittently fail cause retries, effectively
doubling or tripling build duration. Track flake rate alongside build duration.
Connection to CD
Build Duration is a critical bottleneck in the Continuous Delivery pipeline:
- Constrains Mean Time to Repair. When production is down, the build pipeline
is the minimum time to get a fix deployed. A 30-minute build means at least 30
minutes of downtime for any fix, no matter how small. Reducing build duration
directly improves MTTR.
- Enables frequent integration. Developers are unlikely to integrate multiple
times per day if each integration takes 30 minutes to validate. Short builds
encourage higher Integration Frequency.
- Shortens feedback loops. The sooner a developer learns that a change broke
something, the less context they have lost and the cheaper the fix. Builds under
ten minutes keep developers in flow.
- Supports continuous deployment. Automated deployment pipelines cannot deliver
changes rapidly if the build stage is slow. Build duration is often the largest
component of Lead Time.
To improve Build Duration:
- Parallelize stages. Run unit tests, linting, and security scans concurrently
rather than sequentially.
- Replace slow end-to-end tests. Move heavyweight end-to-end tests to an
asynchronous post-deploy verification stage. Use contract tests and service
virtualization in the main pipeline.
- Decompose large services. Smaller codebases compile and test faster. If build
duration is stubbornly high, consider breaking the service into smaller domains.
- Cache aggressively. Cache dependencies, Docker layers, and compilation
artifacts between builds.
- Set a build time budget. Alert the team whenever a new test or step pushes
the build past your target, so test efficiency is continuously maintained.
This content is adapted from the Dojo Consortium,
licensed under CC BY 4.0.
6.3 - Development Cycle Time
Average time from when work starts until it is running in production – a key flow metric for identifying delivery bottlenecks.
Definition
Development Cycle Time measures the elapsed time from when a developer begins work
on a story or task until that work is deployed to production and available to users.
It captures the full construction phase of delivery: coding, code review, testing,
integration, and deployment.
This is distinct from Lead Time, which includes the time a request
spends waiting in the backlog before work begins. Development Cycle Time focuses
exclusively on the active delivery phase.
The Accelerate research uses “lead time for changes” (measured from commit to
production) as a key DORA metric. Development Cycle Time extends this slightly
further back to when work starts, capturing the full development process including
any time between starting work and the first commit.
How to Measure
- Record when work starts. Capture the timestamp when a story moves to
“In Progress” in your issue tracker, or when the first commit for the story
appears.
- Record when work reaches production. Capture the timestamp of the
production deployment that includes the completed story.
- Calculate the difference. Subtract the start time from the production
deploy time.
- Report the median and distribution. The median provides a typical value.
The distribution (or a control chart) reveals variability and outliers that
indicate process problems.
Sources for this data include:
- Issue trackers (Jira, GitHub Issues, Azure Boards) – status transition
timestamps.
- Source control – first commit timestamp associated with a story.
- Deployment logs – timestamp of production deployments linked to stories.
Linking stories to deployments is essential. Use commit message conventions (e.g.,
story IDs in commit messages) or deployment metadata to create this connection.
Targets
| Level |
Development Cycle Time |
| Low |
More than 2 weeks |
| Medium |
1 – 2 weeks |
| High |
2 – 7 days |
| Elite |
Less than 2 days |
Elite teams deliver completed work to production within one to two days of starting
it. This is achievable only when work is decomposed into small increments, the
pipeline is fast, and deployment is automated.
Common Pitfalls
- Marking work “Done” before it reaches production. If “Done” means “code
complete” rather than “deployed,” the metric understates actual cycle time. The
Definition of Done must include production deployment.
- Skipping the backlog. Moving items from “Backlog” directly to “Done” after
deploying hides the true wait time and development duration. Ensure stories pass
through the standard workflow stages.
- Splitting work into functional tasks. Breaking a story into separate
“development,” “testing,” and “deployment” tasks obscures the end-to-end cycle
time. Measure at the story or feature level.
- Ignoring variability. A low average can hide a bimodal distribution where
some stories take hours and others take weeks. Use a control chart or histogram
to expose the full picture.
- Optimizing for speed without quality. If cycle time drops but
Change Fail Rate rises, the team is cutting corners.
Use quality metrics as guardrails.
Connection to CD
Development Cycle Time is the most comprehensive measure of delivery flow and sits
at the heart of Continuous Delivery:
- Exposes bottlenecks. A long cycle time reveals where work gets stuck –
waiting for code review, queued for testing, blocked by a manual approval, or
delayed by a slow pipeline. Each bottleneck is a target for improvement.
- Drives smaller batches. The only way to achieve a cycle time under two days
is to decompose work into very small increments. This naturally leads to smaller
changes, less risk, and faster feedback.
- Reduces waste from changing priorities. Long cycle times mean work in progress
is exposed to priority changes, context switches, and scope creep. Shorter cycles
reduce the window of vulnerability.
- Improves feedback quality. The sooner a change reaches production, the sooner
the team gets real user feedback. Short cycle times enable rapid learning and
course correction.
- Subsumes other metrics. Cycle time is affected by Integration
Frequency, Build Duration,
and Work in Progress. Improving any of these upstream
metrics will reduce cycle time.
To improve Development Cycle Time:
- Decompose work into stories that can be completed and deployed within one to two
days.
- Remove handoffs between teams (e.g., separate dev and QA teams).
- Automate the build and deploy pipeline to eliminate manual steps.
- Improve test design so the pipeline runs faster without sacrificing coverage.
- Limit Work in Progress so the team focuses on finishing
work rather than starting new items.
This content is adapted from the Dojo Consortium,
licensed under CC BY 4.0.
6.4 - Lead Time
Total time from when a change is committed until it is running in production – a DORA key metric for delivery throughput.
Definition
Lead Time measures the total elapsed time from when a code change is committed to
the version control system until that change is successfully running in production.
This is one of the four key metrics identified by the DORA (DevOps Research and
Assessment) team as a predictor of software delivery performance.
In the broader value stream, “lead time” can also refer to the time from a customer
request to delivery. The DORA definition focuses specifically on the segment from
commit to production, which the Accelerate research calls “lead time for changes.”
This narrower definition captures the efficiency of your delivery pipeline and
deployment process.
Lead Time includes Build Duration plus any additional time
for deployment, approval gates, environment provisioning, and post-deploy
verification. It is a superset of build time and a subset of
Development Cycle Time, which also includes the
coding phase before the first commit.
How to Measure
- Record the commit timestamp. Use the timestamp of the commit as recorded in
source control (not the local author timestamp, but the time it was pushed or
merged to the trunk).
- Record the production deployment timestamp. Capture when the deployment
containing that commit completes successfully in production.
- Calculate the difference. Subtract the commit time from the deploy time.
- Aggregate across commits. Report the median lead time across all commits
deployed in a given period (daily, weekly, or per release).
Data sources:
- Source control – commit or merge timestamps from Git, GitHub, GitLab, etc.
- CI/CD platform – pipeline completion times from Jenkins, GitHub Actions,
GitLab CI, etc.
- Deployment tooling – production deployment timestamps from Argo CD, Spinnaker,
Flux, or custom scripts.
For teams practicing continuous deployment, lead time may be nearly identical to
build duration. For teams with manual approval gates or scheduled release windows,
lead time will be significantly longer.
Targets
| Level |
Lead Time for Changes |
| Low |
More than 6 months |
| Medium |
1 – 6 months |
| High |
1 day – 1 week |
| Elite |
Less than 1 hour |
These levels are drawn from the DORA State of DevOps research. Elite performers
deliver changes to production in under an hour from commit, enabled by fully
automated pipelines and continuous deployment.
Common Pitfalls
- Measuring only build time. Lead time includes everything after the commit,
not just the CI pipeline. Manual approval gates, scheduled deployment windows,
and environment provisioning delays must all be included.
- Ignoring waiting time. A change may sit in a queue waiting for a release
train, a change advisory board (CAB) review, or a deployment window. This wait
time is part of lead time and often dominates the total.
- Tracking requests instead of commits. Some teams measure from customer request
to delivery. While valuable, this conflates backlog prioritization with delivery
efficiency. Keep this metric focused on the commit-to-production segment.
- Hiding items from the backlog. Requests tracked in spreadsheets or side
channels before entering the backlog distort lead time measurements. Ensure all
work enters the system of record promptly.
- Reducing quality to reduce lead time. Shortening approval processes or
skipping test stages reduces lead time at the cost of quality. Pair this metric
with Change Fail Rate as a guardrail.
Connection to CD
Lead Time is one of the four DORA metrics and a direct measure of your delivery
pipeline’s end-to-end efficiency:
- Reveals pipeline bottlenecks. A large gap between build duration and lead time
points to manual processes, approval queues, or deployment delays that the team
can target for automation.
- Measures the cost of failure recovery. When production breaks, lead time is
the minimum time to deliver a fix (unless you roll back). This makes lead time
a direct input to Mean Time to Repair.
- Drives automation. The primary way to reduce lead time is to automate every
step between commit and production: build, test, security scanning, environment
provisioning, deployment, and verification.
- Reflects deployment strategy. Teams using continuous deployment have lead
times measured in minutes. Teams using weekly release trains have lead times
measured in days. The metric makes the cost of batching visible.
- Connects speed and stability. The DORA research shows that elite performers
achieve both low lead time and low Change Fail Rate.
Speed and quality are not trade-offs – they reinforce each other when the
delivery system is well-designed.
To improve Lead Time:
- Automate the deployment pipeline end to end, eliminating manual gates.
- Replace change advisory board (CAB) reviews with automated policy checks and
peer review.
- Deploy on every successful build rather than batching changes into release trains.
- Reduce Build Duration to shrink the largest component of
lead time.
- Monitor and eliminate environment provisioning delays.
This content is adapted from the Dojo Consortium,
licensed under CC BY 4.0.
6.5 - Change Fail Rate
Percentage of production deployments that cause a failure or require remediation – a DORA key metric for delivery stability.
Definition
Change Fail Rate measures the percentage of deployments to production that result
in degraded service, negative customer impact, or require immediate remediation
such as a rollback, hotfix, or patch.
A “failed change” includes any deployment that:
- Is rolled back.
- Requires a hotfix deployed within a short window (commonly 24 hours).
- Triggers a production incident attributed to the change.
- Requires manual intervention to restore service.
This is one of the four DORA key metrics. It measures the stability side of
delivery performance, complementing the throughput metrics of
Lead Time and Release Frequency.
How to Measure
- Count total production deployments over a defined period (weekly, monthly).
- Count deployments classified as failures using the criteria above.
- Divide failures by total deployments and express as a percentage.
Data sources:
- Deployment logs – total deployment count from your CD platform.
- Incident management – incidents linked to specific deployments (PagerDuty,
Opsgenie, ServiceNow).
- Rollback records – deployments that were reverted, either manually or by
automated rollback.
- Hotfix tracking – deployments tagged as hotfixes or emergency changes.
Automate the classification where possible. For example, if a deployment is
followed by another deployment of the same service within a defined window (e.g.,
one hour), flag the original as a potential failure for review.
Targets
| Level |
Change Fail Rate |
| Low |
46 – 60% |
| Medium |
16 – 45% |
| High |
0 – 15% |
| Elite |
0 – 5% |
These levels are drawn from the DORA State of DevOps research. Elite performers
maintain a change fail rate below 5%, meaning fewer than 1 in 20 deployments causes
a problem.
Common Pitfalls
- Not recording failures. Deploying fixes without logging the original failure
understates the true rate. Ensure every incident and rollback is tracked.
- Reclassifying defects. Creating review processes that reclassify production
defects as “feature requests” or “known limitations” hides real failures.
- Inflating deployment count. Re-deploying the same working version to increase
the denominator artificially lowers the rate. Only count deployments that contain
new changes.
- Pursuing zero defects at the cost of speed. An obsessive focus on eliminating
all failures can slow Release Frequency to a crawl. A
small failure rate with fast recovery is preferable to near-zero failures with
monthly deployments.
- Ignoring near-misses. Changes that cause degraded performance but do not
trigger a full incident are still failures. Define clear criteria for what
constitutes a failed change and apply them consistently.
Connection to CD
Change Fail Rate is the primary quality signal in a Continuous Delivery pipeline:
- Validates pipeline quality gates. A rising change fail rate indicates that
the automated tests, security scans, and quality checks in the pipeline are not
catching enough defects. Each failure is an opportunity to add or improve a
quality gate.
- Enables confidence in frequent releases. Teams will only deploy frequently
if they trust the pipeline. A low change fail rate builds this trust and
supports higher Release Frequency.
- Smaller changes fail less. The DORA research consistently shows that smaller,
more frequent deployments have lower failure rates than large, infrequent
releases. Improving Integration Frequency naturally
improves this metric.
- Drives root cause analysis. Each failed change should trigger a blameless
investigation: what automated check could have caught this? The answers feed
directly into pipeline improvements.
- Balances throughput metrics. Change Fail Rate is the essential guardrail for
Lead Time and Release Frequency. If
those metrics improve while change fail rate worsens, the team is trading quality
for speed.
To improve Change Fail Rate:
- Deploy smaller changes more frequently to reduce the blast radius of failures.
- Identify the root cause of each failure and add automated checks to prevent
recurrence.
- Strengthen the test suite, particularly integration and contract tests that
validate interactions between services.
- Implement progressive delivery (canary releases, feature flags) to limit the
impact of defective changes before they reach all users.
- Conduct blameless post-incident reviews and feed learnings back into the
delivery pipeline.
This content is adapted from the Dojo Consortium,
licensed under CC BY 4.0.
6.6 - Mean Time to Repair
Average time from when a production incident is detected until service is restored – a DORA key metric for recovery capability.
Definition
Mean Time to Repair (MTTR) measures the average elapsed time between when a
production incident is detected and when it is fully resolved and service is
restored to normal operation.
MTTR reflects an organization’s ability to recover from failure. It encompasses
detection, diagnosis, fix development, build, deployment, and verification. A
short MTTR depends on the entire delivery system working well – fast builds,
automated deployments, good observability, and practiced incident response.
The Accelerate research identifies MTTR as one of the four key DORA metrics and
notes that “software delivery performance is a combination of lead time, release
frequency, and MTTR.” It is the stability counterpart to the throughput metrics.
How to Measure
- Record the detection timestamp. This is when the team first becomes aware of
the incident – typically when an alert fires, a customer reports an issue, or
monitoring detects an anomaly.
- Record the resolution timestamp. This is when the incident is resolved and
service is confirmed to be operating normally. Resolution means the customer
impact has ended, not merely that a fix has been deployed.
- Calculate the duration for each incident.
- Compute the average across all incidents in a given period.
Data sources:
- Incident management platforms – PagerDuty, Opsgenie, ServiceNow, or
Statuspage provide incident lifecycle timestamps.
- Monitoring and alerting – alert trigger times from Datadog, Prometheus
Alertmanager, CloudWatch, or equivalent.
- Deployment logs – timestamps of rollbacks or hotfix deployments.
Report both the mean and the median. The mean can be skewed by a single long
outage, so the median gives a better sense of typical recovery time. Also track
the maximum MTTR per period to highlight worst-case incidents.
Targets
| Level |
Mean Time to Repair |
| Low |
More than 1 week |
| Medium |
1 day – 1 week |
| High |
Less than 1 day |
| Elite |
Less than 1 hour |
Elite performers restore service in under one hour. This requires automated
rollback or roll-forward capability, fast build pipelines, and well-practiced
incident response processes.
Common Pitfalls
- Closing incidents prematurely. Marking an incident as resolved before the
customer impact has actually ended artificially deflates MTTR. Define “resolved”
clearly and verify that service is truly restored.
- Not counting detection time. If the team discovers a problem informally
(e.g., a developer notices something odd) and fixes it before opening an
incident, the time is not captured. Encourage consistent incident reporting.
- Ignoring recurring incidents. If the same issue keeps reappearing, each
individual MTTR may be short, but the cumulative impact is high. Track recurrence
as a separate quality signal.
- Conflating MTTR with MTTD. Mean Time to Detect (MTTD) and Mean Time to
Repair overlap but are distinct. If you only measure from alert to resolution,
you miss the detection gap – the time between when the problem starts and when
it is detected. Both matter.
- Optimizing MTTR without addressing root causes. Getting faster at fixing
recurring problems is good, but preventing those problems in the first place is
better. Pair MTTR with Change Fail Rate to ensure the
number of incidents is also decreasing.
Connection to CD
MTTR is a direct measure of how well the entire Continuous Delivery system supports
recovery:
- Pipeline speed is the floor. The minimum possible MTTR for a roll-forward
fix is the Build Duration plus deployment time. A 30-minute
build means you cannot restore service via a code fix in less than 30 minutes.
Reducing build duration directly reduces MTTR.
- Automated deployment enables fast recovery. Teams that can deploy with one
click or automatically can roll back or roll forward in minutes. Manual
deployment processes add significant time to every incident.
- Feature flags accelerate mitigation. If a failing change is behind a feature
flag, the team can disable it in seconds without deploying new code. This can
reduce MTTR from minutes to seconds for flag-protected changes.
- Observability shortens detection and diagnosis. Good logging, metrics, and
tracing help the team identify the cause of an incident quickly. Without
observability, diagnosis dominates the repair timeline.
- Practice improves performance. Teams that deploy frequently have more
experience responding to issues. High Release Frequency
correlates with lower MTTR because the team has well-rehearsed recovery
procedures.
- Trunk-based development simplifies rollback. When trunk is always deployable,
the team can roll back to the previous commit. Long-lived branches and complex
merge histories make rollback risky and slow.
To improve MTTR:
- Keep the pipeline always deployable so a fix can be deployed at any time.
- Reduce Build Duration to enable faster roll-forward.
- Implement feature flags for large changes so they can be disabled without
redeployment.
- Invest in observability – structured logging, distributed tracing, and
meaningful alerting.
- Practice incident response regularly, including deploying rollbacks and hotfixes.
- Conduct blameless post-incident reviews and feed learnings back into the pipeline
and monitoring.
This content is adapted from the Dojo Consortium,
licensed under CC BY 4.0.
6.7 - Release Frequency
How often changes are deployed to production – a DORA key metric for delivery throughput and team capability.
Definition
Release Frequency (also called Deployment Frequency) measures how often a team
successfully deploys changes to production. It is expressed as deployments per day,
per week, or per month, depending on the team’s current cadence.
This is one of the four DORA key metrics. It measures the throughput side of
delivery performance – how rapidly the team can get completed work into the hands
of users. Higher release frequency enables faster feedback, smaller batch sizes,
and reduced deployment risk.
Each deployment should deliver a meaningful change. Re-deploying the same artifact
or deploying empty changes does not count.
How to Measure
- Count production deployments. Record each successful deployment to the
production environment over a defined period.
- Exclude non-changes. Do not count re-deployments of unchanged artifacts,
infrastructure-only changes (unless relevant), or deployments to non-production
environments.
- Calculate frequency. Divide the count by the time period. Express as
deployments per day (for high performers) or per week/month (for teams earlier
in their journey).
Data sources:
- CD platforms – Argo CD, Spinnaker, Flux, Octopus Deploy, or similar tools
track every deployment.
- CI/CD pipeline logs – GitHub Actions, GitLab CI, Jenkins, and CircleCI
record deployment job executions.
- Cloud provider logs – AWS CodeDeploy, Azure DevOps, GCP Cloud Deploy, and
Kubernetes audit logs.
- Custom deployment scripts – Add a logging line that records the timestamp,
service name, and version to a central log or metrics system.
Targets
| Level |
Release Frequency |
| Low |
Less than once per 6 months |
| Medium |
Once per month to once per 6 months |
| High |
Once per week to once per month |
| Elite |
Multiple times per day |
These levels are drawn from the DORA State of DevOps research. Elite performers
deploy on demand, multiple times per day, with each deployment containing a small
set of changes.
Common Pitfalls
- Counting empty deployments. Re-deploying the same artifact or building
artifacts that contain no changes inflates the metric without delivering value.
Count only deployments with meaningful changes.
- Ignoring failed deployments. If you count deployments that are immediately
rolled back, the frequency looks good but the quality is poor. Pair with
Change Fail Rate to get the full picture.
- Equating frequency with value. Deploying frequently is a means, not an end.
Deploying 10 times a day delivers no value if the changes do not meet user needs.
Release Frequency measures capability, not outcome.
- Batch releasing to hit a target. Combining multiple changes into a single
release to deploy “more often” defeats the purpose. The goal is small, individual
changes flowing through the pipeline independently.
- Focusing on speed without quality. If release frequency increases but
Change Fail Rate also increases, the team is releasing
faster than its quality processes can support. Slow down and improve the pipeline.
Connection to CD
Release Frequency is the ultimate output metric of a Continuous Delivery pipeline:
- Validates the entire delivery system. High release frequency is only possible
when the pipeline is fast, tests are reliable, deployment is automated, and the
team has confidence in the process. It is the end-to-end proof that CD is working.
- Reduces deployment risk. Each deployment carries less change when deployments
are frequent. Less change means less risk, easier rollback, and simpler
debugging when something goes wrong.
- Enables rapid feedback. Frequent releases get features and fixes in front of
users sooner. This shortens the feedback loop and allows the team to course-correct
before investing heavily in the wrong direction.
- Exercises recovery capability. Teams that deploy frequently practice the
deployment process daily. When a production incident occurs, the deployment
process is well-rehearsed and reliable, directly improving
Mean Time to Repair.
- Decouples deploy from release. At high frequency, teams separate the act of
deploying code from the act of enabling features for users. Feature flags,
progressive delivery, and dark launches become standard practice.
To improve Release Frequency:
- Reduce Development Cycle Time by decomposing work
into smaller increments.
- Remove manual handoffs to other teams (e.g., ops, QA, change management).
- Automate every step of the deployment process, from build through production
verification.
- Replace manual change approval boards with automated policy checks and peer
review.
- Convert hard dependencies on other teams or services into soft dependencies using
feature flags and service virtualization.
- Adopt Trunk-Based Development so that
trunk is always in a deployable state.
This content is adapted from the Dojo Consortium,
licensed under CC BY 4.0.
6.8 - Work in Progress
Number of work items started but not yet completed – a leading indicator of flow problems, context switching, and delivery delays.
Definition
Work in Progress (WIP) is the total count of work items that have been started but
not yet completed and delivered to production. This includes all types of work:
stories, defects, tasks, spikes, and any other items that a team member has begun
but not finished.
WIP is a leading indicator from Lean manufacturing. Unlike trailing metrics such as
Development Cycle Time or
Lead Time, WIP tells you about problems that are happening right
now. High WIP predicts future delivery delays, increased cycle time, and lower
quality.
Little’s Law provides the mathematical relationship:
If throughput (the rate at which items are completed) stays constant, increasing WIP
directly increases cycle time. The only way to reduce cycle time without working
faster is to reduce WIP.
How to Measure
- Count all in-progress items. At a regular cadence (daily or at each standup),
count the number of items in any active state on your team’s board. Include
everything between “To Do” and “Done.”
- Normalize by team size. Divide WIP by the number of team members to get a
per-person ratio. This makes the metric comparable across teams of different sizes.
- Track over time. Record the WIP count daily and observe trends. A rising WIP
count is an early warning of delivery problems.
Data sources:
- Kanban boards – Jira, Azure Boards, Trello, GitHub Projects, or physical
boards. Count cards in any column between the backlog and done.
- Issue trackers – Query for items with an “In Progress,” “In Review,”
“In QA,” or equivalent active status.
- Manual count – At standup, ask: “How many things are we actively working on
right now?”
The simplest and most effective approach is to make WIP visible by keeping the team
board up to date and counting active items daily.
Targets
| Level |
WIP per Team |
| Low |
More than 2x team size |
| Medium |
Between 1x and 2x team size |
| High |
Equal to team size |
| Elite |
Less than team size (ideally half) |
The guiding principle is that WIP should never exceed team size. A team of five
should have at most five items in progress at any time. Elite teams often work
in pairs, bringing WIP to roughly half the team size.
Common Pitfalls
- Hiding work. Not moving items to “In Progress” when working on them keeps
WIP artificially low. The board must reflect reality. If someone is working on
it, it should be visible.
- Marking items done prematurely. Moving items to “Done” before they are
deployed to production understates WIP. The Definition of Done must include
production deployment.
- Creating micro-tasks. Splitting a single story into many small tasks
(development, testing, code review, deployment) and tracking each separately
inflates the item count without changing the actual work. Measure WIP at the
story or feature level.
- Ignoring unplanned work. Production support, urgent requests, and
interruptions consume capacity but are often not tracked on the board. If the
team is spending time on it, it is WIP and should be visible.
- Setting WIP limits but not enforcing them. WIP limits only work if the team
actually stops starting new work when the limit is reached. Treat WIP limits as
a hard constraint, not a suggestion.
Connection to CD
WIP is the most actionable flow metric and directly impacts every aspect of
Continuous Delivery:
- Predicts cycle time. Per Little’s Law, WIP and cycle time are directly
proportional. Reducing WIP is the fastest way to reduce
Development Cycle Time without changing anything
else about the delivery process.
- Reduces context switching. When developers juggle multiple items, they lose
time switching between contexts. Research consistently shows that each additional
item in progress reduces effective productivity. Low WIP means more focus and
faster completion.
- Exposes blockers. When WIP limits are in place and an item gets blocked, the
team cannot simply start something new. They must resolve the blocker first. This
forces the team to address systemic problems rather than working around them.
- Enables continuous flow. CD depends on a steady flow of small changes moving
through the pipeline. High WIP creates irregular, bursty delivery. Low WIP
creates smooth, predictable flow.
- Improves quality. When teams focus on fewer items, each item gets more
attention. Code reviews happen faster, testing is more thorough, and defects are
caught sooner. This naturally reduces Change Fail Rate.
- Supports trunk-based development. High WIP often correlates with many
long-lived branches. Reducing WIP encourages developers to complete and integrate
work before starting something new, which aligns with
Integration Frequency goals.
To reduce WIP:
- Set explicit WIP limits for the team and enforce them. Start with a limit equal
to team size and reduce it over time.
- Prioritize finishing work over starting new work. At standup, ask “What can I
help finish?” before “What should I start?”
- Prioritize code review and pairing to unblock teammates over picking up new items.
- Make the board visible and accurate. Use it as the single source of truth for
what the team is working on.
- Identify and address recurring blockers that cause items to stall in progress.
This content is adapted from the Dojo Consortium,
licensed under CC BY 4.0.
7 - Testing
Testing types, patterns, and best practices for building confidence in your delivery pipeline.
A reliable test suite is essential for continuous delivery. These pages cover the
different types of tests, when to use each, and best practices for test architecture.
Test Types
This content is adapted from the Dojo Consortium,
licensed under CC BY 4.0.
7.1 - Unit Tests
Fast, deterministic tests that verify individual functions, methods, or components in isolation with test doubles for dependencies.
Definition
A unit test is a deterministic test that exercises a discrete unit of the application – such as
a function, method, or UI component – in isolation to determine whether it behaves as expected.
All external dependencies are replaced with test doubles so the test runs
quickly and produces the same result every time.
When testing the behavior of functions, prefer testing public APIs (methods, interfaces,
exported functions) over private internals. Testing private implementation details creates
change-detector tests that break during routine refactoring without adding safety.
The purpose of unit tests is to:
- Verify the functionality of a single unit (method, class, function) in isolation.
- Cover high-complexity logic where many input permutations exist, such as business rules, calculations, and state transitions.
- Keep cyclomatic complexity visible and manageable through good separation of concerns.
When to Use
- During development – run the relevant subset of unit tests continuously while writing
code. TDD (Red-Green-Refactor) is the most effective workflow.
- On every commit – use pre-commit hooks or watch-mode test runners so broken tests never
reach the remote repository.
- In CI – execute the full unit test suite on every pull request and on the trunk after
merge to verify nothing was missed locally.
Unit tests are the right choice when the behavior under test can be exercised without network
access, file system access, or database connections. If you need any of those, you likely need
an integration test or a functional test instead.
Characteristics
| Property |
Value |
| Speed |
Milliseconds per test |
| Determinism |
Always deterministic |
| Scope |
Single function, method, or component |
| Dependencies |
All replaced with test doubles |
| Network |
None |
| Database |
None |
| Breaks build |
Yes |
Examples
A JavaScript unit test verifying a pure utility function:
A Java unit test using Mockito to isolate the system under test:
Anti-Patterns
- Testing private methods – private implementations are meant to change. Test the public
interface that calls them instead.
- No assertions – a test that runs code without asserting anything provides false
confidence. Lint rules like
jest/expect-expect can catch this.
- Disabling or skipping tests – skipped tests erode confidence over time. Fix or remove
them.
- Testing implementation details – asserting on internal state or call order rather than
observable output creates brittle tests that break during refactoring.
- Ice cream cone testing – relying primarily on slow E2E tests while neglecting fast unit
tests inverts the test pyramid and slows feedback.
- Chasing coverage numbers – gaming coverage metrics (e.g., running code paths without
meaningful assertions) creates a false sense of confidence. Focus on use-case coverage
instead.
Connection to CD Pipeline
Unit tests occupy the base of the test pyramid. They run in the earliest stages of the
CI/CD pipeline and provide the fastest feedback loop:
- Local development – watch mode reruns tests on every save.
- Pre-commit – hooks run the suite before code reaches version control.
- PR verification – CI runs the full suite and blocks merge on failure.
- Trunk verification – CI reruns tests on the merged HEAD to catch integration issues.
Because unit tests are fast and deterministic, they should always break the build on failure.
A healthy CD pipeline depends on a large, reliable unit test suite that gives developers
confidence to ship small changes frequently.
This content is adapted from the Dojo Consortium,
licensed under CC BY 4.0.
7.2 - Integration Tests
Deterministic tests that verify how units interact together or with external system boundaries using test doubles for non-deterministic dependencies.
Definition
An integration test is a deterministic test that verifies how the unit under test interacts
with other units without directly accessing external sub-systems. It may validate multiple
units working together (sometimes called a “sociable unit test”) or the portion of the code
that interfaces with an external network dependency while using a test double to represent
that dependency.
For clarity: an “integration test” is not a test that broadly integrates multiple
sub-systems. That is an end-to-end test.
When to Use
Integration tests provide the best balance of speed, confidence, and cost. Use them when:
- You need to verify that multiple units collaborate correctly – for example, a service
calling a repository that calls a data mapper.
- You need to validate the interface layer to an external system (HTTP client, message
producer, database query) while keeping the external system replaced by a test double.
- You want to confirm that a refactoring did not break behavior. Integration tests that
avoid testing implementation details survive refactors without modification.
- You are building a front-end component that composes child components and needs to verify
the assembled behavior from the user’s perspective.
If the test requires a live network call to a system outside localhost, it is either a
contract test or an E2E test.
Characteristics
| Property |
Value |
| Speed |
Milliseconds to low seconds |
| Determinism |
Always deterministic |
| Scope |
Multiple units or a unit plus its boundary |
| Dependencies |
External systems replaced with test doubles |
| Network |
Localhost only |
| Database |
Localhost / in-memory only |
| Breaks build |
Yes |
Examples
A JavaScript integration test verifying that a connector returns structured data:
Subcategories
Service integration tests – Validate how the system under test responds to information
from an external service. Use virtual services or static mocks; pair with
contract tests to keep the doubles current.
Database integration tests – Validate query logic against a controlled data store. Prefer
in-memory databases, isolated DB instances, or personalized datasets over shared live data.
Front-end integration tests – Render the component tree and interact with it the way a
user would. Follow the accessibility order of operations for element selection: visible text
and labels first, ARIA roles second, test IDs only as a last resort.
Anti-Patterns
- Peeking behind the curtain – using tools that expose component internals (e.g.,
Enzyme’s
instance() or state()) instead of testing from the user’s perspective.
- Mocking too aggressively – replacing every collaborator turns an integration test into a
unit test and removes the value of testing real interactions. Only mock what is necessary to
maintain determinism.
- Testing implementation details – asserting on internal state, private methods, or call
counts rather than observable output.
- Introducing a test user – creating an artificial actor that would never exist in
production. Write tests from the perspective of a real end-user or API consumer.
- Tolerating flaky tests – non-deterministic integration tests erode trust. Fix or remove
them immediately.
- Duplicating E2E scope – if the test integrates multiple deployed sub-systems with live
network calls, it belongs in the E2E category, not here.
Connection to CD Pipeline
Integration tests form the largest portion of a healthy test suite (the “trophy” or the
middle of the pyramid). They run alongside unit tests in the earliest CI stages:
- Local development – run in watch mode or before committing.
- PR verification – CI executes the full suite; failures block merge.
- Trunk verification – CI reruns on the merged HEAD.
Because they are deterministic and fast, integration tests should always break the build.
A team whose refactors break many tests likely has too few integration tests and too many
fine-grained unit tests. As Kent C. Dodds advises: “Write tests, not too many, mostly
integration.”
This content is adapted from the Dojo Consortium,
licensed under CC BY 4.0.
7.3 - Functional Tests
Deterministic tests that verify all modules of a sub-system work together from the actor’s perspective, using test doubles for external dependencies.
Definition
A functional test is a deterministic test that verifies all modules of a sub-system are
working together. It introduces an actor – typically a user interacting with the UI or a
consumer calling an API – and validates the ingress and egress of that actor within the
system boundary. External sub-systems are replaced with test doubles to
keep the test deterministic.
Functional tests cover broad-spectrum behavior: UI interactions, presentation logic, and
business logic flowing through the full sub-system. They differ from
end-to-end tests in that side effects are mocked and never cross boundaries
outside the system’s control.
Functional tests are sometimes called component tests.
When to Use
- You need to verify a complete user-facing feature from input to output within a single
deployable unit (e.g., a service or a front-end application).
- You want to test how the UI, business logic, and data layers interact without depending
on live external services.
- You need to simulate realistic user workflows – filling in forms, navigating pages,
submitting API requests – while keeping the test fast and repeatable.
- You are validating acceptance criteria for a user story and want a test that maps
directly to the specified behavior.
If the test needs to reach a live external dependency, it is an E2E test. If it
tests a single unit in isolation, it is a unit test.
Characteristics
| Property |
Value |
| Speed |
Seconds (slower than unit, faster than E2E) |
| Determinism |
Always deterministic |
| Scope |
All modules within a single sub-system |
| Dependencies |
External systems replaced with test doubles |
| Network |
Localhost only |
| Database |
Localhost / in-memory only |
| Breaks build |
Yes |
Examples
A functional test for a REST API using an in-process server and mocked downstream services:
A front-end functional test exercising a login flow with a mocked auth service:
Anti-Patterns
- Using live external services – this makes the test non-deterministic and slow. Use test
doubles for anything outside the sub-system boundary.
- Testing through the database – sharing a live database between tests introduces ordering
dependencies and flakiness. Use in-memory databases or mocked data layers.
- Ignoring the actor’s perspective – functional tests should interact with the system the
way a user or consumer would. Reaching into internal APIs or bypassing the UI defeats the
purpose.
- Duplicating unit test coverage – functional tests should focus on feature-level behavior
and happy/critical paths, not every edge case. Leave permutation testing to unit tests.
- Slow test setup – if spinning up the sub-system takes too long, invest in faster
bootstrapping (in-memory stores, lazy initialization) rather than skipping functional tests.
Connection to CD Pipeline
Functional tests run after unit and integration tests in the pipeline, typically as part of
the same CI stage:
- PR verification – functional tests run against the sub-system in isolation, giving
confidence that the feature works before merge.
- Trunk verification – the same tests run on the merged HEAD to catch conflicts.
- Pre-deployment gate – functional tests can serve as the final deterministic gate before
a build artifact is promoted to a staging environment.
Because functional tests are deterministic, they should break the build on failure.
They are more expensive than unit and integration tests, so teams should focus on
happy-path and critical-path scenarios while keeping the total count manageable.
This content is adapted from the Dojo Consortium,
licensed under CC BY 4.0.
7.4 - End-to-End Tests
Non-deterministic tests that validate the entire software system along with its integration with external interfaces and production-like scenarios.
Definition
End-to-end (E2E) tests validate the entire software system, including its integration with
external interfaces. They exercise complete production-like scenarios using real (or
production-like) data and environments to simulate real-time settings. No test doubles are
used – the test hits live services, databases, and third-party integrations just as a real
user would.
Because they depend on external systems, E2E tests are typically non-deterministic: they
can fail for reasons unrelated to code correctness, such as network instability or
third-party outages.
When to Use
E2E tests should be the least-used test type due to their high cost in execution time and
maintenance. Use them for:
- Happy-path validation of critical business flows (e.g., user signup, checkout, payment
processing).
- Smoke testing a deployed environment to verify that key integrations are functioning.
- Cross-team workflows that span multiple sub-systems and cannot be tested any other way.
Do not use E2E tests to cover edge cases, error handling, or input validation – those
scenarios belong in unit, integration, or
functional tests.
Vertical vs. Horizontal E2E Tests
Vertical E2E tests target features under the control of a single team:
- Favoriting an item and verifying it persists across refresh.
- Creating a saved list and adding items to it.
Horizontal E2E tests span multiple teams:
- Navigating from the homepage through search, item detail, cart, and checkout.
Horizontal tests are significantly more complex and fragile. Due to their large failure
surface area, they are not suitable for blocking release pipelines.
Characteristics
| Property |
Value |
| Speed |
Seconds to minutes per test |
| Determinism |
Typically non-deterministic |
| Scope |
Full system including external integrations |
| Dependencies |
Real services, databases, third-party APIs |
| Network |
Full network access |
| Database |
Live databases |
| Breaks build |
Generally no (see guidance below) |
Examples
A vertical E2E test verifying user lookup through a live web interface:
A browser-based E2E test using a tool like Playwright:
Anti-Patterns
- Using E2E tests as the primary safety net – this is the “ice cream cone” anti-pattern.
E2E tests are slow and fragile; the majority of your confidence should come from unit and
integration tests.
- Blocking the pipeline with horizontal E2E tests – these tests span too many teams and
failure surfaces. Run them asynchronously and review failures out of band.
- Ignoring flaky failures – E2E tests often fail for environmental reasons. Track the
frequency and root cause of failures. If a test is not providing signal, fix it or remove
it.
- Testing edge cases in E2E – exhaustive input validation and error-path testing should
happen in cheaper, faster test types.
- Not capturing failure context – E2E failures are expensive to debug. Capture
screenshots, network logs, and video recordings automatically on failure.
Connection to CD Pipeline
E2E tests run in the later stages of the delivery pipeline, after the build artifact has
passed all deterministic tests and has been deployed to a staging or pre-production
environment:
- Post-deployment smoke tests – a small, fast suite of vertical E2E tests verifies that
the deployment succeeded and critical paths work.
- Scheduled regression suites – broader E2E suites (including horizontal tests) run on a
schedule rather than on every commit.
- Production monitoring – customer experience alarms (synthetic monitoring) are a form of
continuous E2E testing that runs in production.
Because E2E tests are non-deterministic, they should not break the build in most cases. A
team may choose to gate on a small set of highly reliable vertical E2E tests, but must invest
in reducing false positives to make this valuable. CD pipelines should be optimized for rapid
recovery of production issues rather than attempting to prevent all defects with slow,
fragile E2E gates.
This content is adapted from the Dojo Consortium,
licensed under CC BY 4.0.
7.5 - Contract Tests
Non-deterministic tests that validate test doubles by verifying API contract format against live external systems.
Definition
A contract test validates that the test doubles used in
integration tests still accurately represent the real external system.
Contract tests run against the live external sub-system and exercise the portion of the
code that interfaces with it. Because they depend on live services, contract tests are
non-deterministic and should not break the build. Instead, failures should trigger a
review to determine whether the contract has changed and the test doubles need updating.
A contract test validates contract format, not specific data. It verifies that response
structures, field names, types, and status codes match expectations – not that particular
values are returned.
Contract tests have two perspectives:
- Provider – the team that owns the API verifies that all changes are backwards compatible
(unless a new API version is introduced). Every build should validate the provider contract.
- Consumer – the team that depends on the API verifies that they can still consume the
properties they need, following
Postel’s Law: “Be conservative in
what you do, be liberal in what you accept from others.”
When to Use
- You have integration tests that use test doubles (mocks, stubs, recorded
responses) to represent external services, and you need assurance those doubles remain
accurate.
- You consume a third-party or cross-team API that may change without notice.
- You provide an API to other teams and want to ensure that your changes do not break their
expectations (consumer-driven contracts).
- You are adopting contract-driven development, where contracts are defined during design
so that provider and consumer teams can work in parallel using shared mocks and fakes.
Characteristics
| Property |
Value |
| Speed |
Seconds (depends on network latency) |
| Determinism |
Non-deterministic (hits live services) |
| Scope |
Interface boundary between two systems |
| Dependencies |
Live external sub-system |
| Network |
Yes – calls the real dependency |
| Database |
Depends on the provider |
| Breaks build |
No – failures trigger review, not build failure |
Examples
A provider contract test verifying that an API response matches the expected schema:
A consumer-driven contract test using Pact:
Anti-Patterns
- Using contract tests to validate business logic – contract tests verify structure and
format, not behavior. Business logic belongs in functional tests.
- Breaking the build on contract test failure – because these tests hit live systems,
failures may be caused by network issues or temporary outages, not actual contract changes.
Treat failures as signals to investigate.
- Neglecting to update test doubles – when a contract test fails because the upstream API
changed, the test doubles in your integration tests must be updated to match. Ignoring
failures defeats the purpose.
- Running contract tests too infrequently – the frequency should be proportional to the
volatility of the interface. Highly active APIs need more frequent contract validation.
- Testing specific data values – asserting that
name equals "Alice" makes the test
brittle. Assert on types, required fields, and response codes instead.
Connection to CD Pipeline
Contract tests run asynchronously from the main CI build, typically on a schedule:
- Provider side – provider contract tests (schema validation, response code checks) are
often implemented as deterministic unit tests and run on every commit as part of the
provider’s CI pipeline.
- Consumer side – consumer contract tests run on a schedule (e.g., hourly or daily)
against the live provider. Failures are reviewed and may trigger updates to test doubles
or conversations between teams.
- Consumer-driven contracts – when using tools like Pact, the consumer publishes
contract expectations and the provider runs them continuously. Both teams communicate when
contracts break.
Contract tests are the bridge that keeps your fast, deterministic integration test suite
honest. Without them, test doubles can silently drift from reality, and your integration
tests provide false confidence.
This content is adapted from the Dojo Consortium,
licensed under CC BY 4.0.
7.6 - Static Analysis
Code analysis tools that evaluate non-running code for security vulnerabilities, complexity, and best practice violations.
Definition
Static analysis (also called static testing) evaluates non-running code against rules for
known good practices. Unlike other test types that execute code and observe behavior, static
analysis inspects source code, configuration files, and dependency manifests to detect
problems before the code ever runs.
Static analysis serves several key purposes:
- Catches errors that would otherwise surface at runtime.
- Warns of excessive complexity that degrades the ability to change code safely.
- Identifies security vulnerabilities and coding patterns that provide attack vectors.
- Enforces coding standards by removing subjective style debates from code reviews.
- Alerts to dependency issues – outdated packages, known CVEs, license incompatibilities,
or supply-chain compromises.
When to Use
Static analysis should run continuously, at every stage where feedback is possible:
- In the IDE – real-time feedback as developers type, via editor plugins and language
server integrations.
- On save – format-on-save and lint-on-save catch issues immediately.
- Pre-commit – hooks prevent problematic code from entering version control.
- In CI – the full suite of static checks runs on every PR and on the trunk after merge,
verifying that earlier local checks were not bypassed.
Static analysis is always applicable. Every project, regardless of language or platform,
benefits from linting, formatting, and dependency scanning.
Characteristics
| Property |
Value |
| Speed |
Seconds (typically the fastest test category) |
| Determinism |
Always deterministic |
| Scope |
Entire codebase (source, config, dependencies) |
| Dependencies |
None (analyzes code at rest) |
| Network |
None (except dependency scanners) |
| Database |
None |
| Breaks build |
Yes |
Examples
Linting
A .eslintrc.json configuration enforcing test quality rules:
Type Checking
TypeScript catches type mismatches at compile time, eliminating entire classes of runtime
errors:
Dependency Scanning
Tools like npm audit, Snyk, or Dependabot scan for known vulnerabilities:
Types of Static Analysis
| Type |
Purpose |
| Linting |
Catches common errors and enforces best practices |
| Formatting |
Enforces consistent code style, removing subjective debates |
| Complexity analysis |
Flags overly deep or long code blocks that breed defects |
| Type checking |
Prevents type-related bugs, replacing some unit tests |
| Security scanning |
Detects known vulnerabilities and dangerous coding patterns |
| Dependency scanning |
Checks for outdated, hijacked, or insecurely licensed deps |
Anti-Patterns
- Disabling rules instead of fixing code – suppressing linter warnings or ignoring
security findings erodes the value of static analysis over time.
- Not customizing rules – default rulesets are a starting point. Write custom rules for
patterns that come up repeatedly in code reviews.
- Running static analysis only in CI – by the time CI reports a formatting error, the
developer has context-switched. IDE plugins and pre-commit hooks provide immediate feedback.
- Ignoring dependency vulnerabilities – known CVEs in dependencies are a direct attack
vector. Treat high-severity findings as build-breaking.
- Treating static analysis as optional – static checks should be mandatory and enforced.
If developers can bypass them, they will.
Connection to CD Pipeline
Static analysis is the first gate in the CD pipeline, providing the fastest feedback:
- IDE / local development – plugins run in real time as code is written.
- Pre-commit – hooks run linters and formatters, blocking commits that violate rules.
- PR verification – CI runs the full static analysis suite (linting, type checking,
security scanning, dependency auditing) and blocks merge on failure.
- Trunk verification – the same checks re-run on the merged HEAD to catch anything
missed.
- Scheduled scans – dependency and security scanners run on a schedule to catch newly
disclosed vulnerabilities in existing dependencies.
Because static analysis requires no running code, no test environment, and no external
dependencies, it is the cheapest and fastest form of quality verification. A mature CD
pipeline treats static analysis failures the same as test failures: they break the build.
This content is adapted from the Dojo Consortium,
licensed under CC BY 4.0.
7.7 - Test Doubles
Patterns for isolating dependencies in tests: stubs, mocks, fakes, spies, and dummies.
Definition
Test doubles are stand-in objects that replace real production dependencies during testing.
The term comes from the film industry’s “stunt double” – just as a stunt double replaces an
actor for dangerous scenes, a test double replaces a costly or non-deterministic dependency
to make tests fast, isolated, and reliable.
Test doubles allow you to:
- Remove non-determinism by replacing network calls, databases, and file systems with
predictable substitutes.
- Control test conditions by forcing specific states, error conditions, or edge cases that
would be difficult to reproduce with real dependencies.
- Increase speed by eliminating slow I/O operations.
- Isolate the system under test so that failures point directly to the code being tested,
not to an external dependency.
Types of Test Doubles
| Type |
Description |
Example Use Case |
| Dummy |
Passed around but never actually used. Fills parameter lists. |
A required logger parameter in a constructor. |
| Stub |
Provides canned answers to calls made during the test. Does not respond to anything outside what is programmed. |
Returning a fixed user object from a repository. |
| Spy |
A stub that also records information about how it was called (arguments, call count, order). |
Verifying that an analytics event was sent once. |
| Mock |
Pre-programmed with expectations about which calls will be made. Verification happens on the mock itself. |
Asserting that sendEmail() was called with specific arguments. |
| Fake |
Has a working implementation, but takes shortcuts not suitable for production. |
An in-memory database replacing PostgreSQL. |
Choosing the Right Double
- Use stubs when you need to supply data but do not care how it was requested.
- Use spies when you need to verify call arguments or call count.
- Use mocks when the interaction itself is the primary thing being verified.
- Use fakes when you need realistic behavior but cannot use the real system.
- Use dummies when a parameter is required by the interface but irrelevant to the test.
When to Use
Test doubles are used in every layer of deterministic testing:
- Unit tests – nearly all dependencies are replaced with test doubles to
achieve full isolation.
- Integration tests – external sub-systems (APIs, databases, message
queues) are replaced, but internal collaborators remain real.
- Functional tests – dependencies that cross the sub-system boundary
are replaced to maintain determinism.
Test doubles should be used less in later pipeline stages.
End-to-end tests use no test doubles by design.
Examples
A JavaScript stub providing a canned response:
A Java spy verifying interaction:
A fake in-memory repository:
Anti-Patterns
- Mocking what you do not own – wrapping a third-party API in a thin adapter and mocking
the adapter is safer than mocking the third-party API directly. Direct mocks couple your
tests to the library’s implementation.
- Over-mocking – replacing every collaborator with a mock turns the test into a mirror of
the implementation. Tests become brittle and break on every refactor. Only mock what is
necessary to maintain determinism.
- Not validating test doubles – if the real dependency changes its contract, your test
doubles silently drift. Use contract tests to keep doubles honest.
- Complex mock setup – if setting up mocks requires dozens of lines, the system under test
may have too many dependencies. Consider refactoring the production code rather than adding
more mocks.
- Using mocks to test implementation details – asserting on the exact sequence and count
of internal method calls creates change-detector tests. Prefer asserting on observable
output.
Connection to CD Pipeline
Test doubles are a foundational technique that enables the fast, deterministic tests required
for continuous delivery:
- Early pipeline stages (static analysis, unit tests, integration tests) rely heavily on
test doubles to stay fast and deterministic. This is where the majority of defects are
caught.
- Later pipeline stages (E2E tests, production monitoring) use fewer or no test doubles,
trading speed for realism.
- Contract tests run asynchronously to validate that test doubles still match reality,
closing the gap between the deterministic and non-deterministic stages of the pipeline.
The guiding principle from Justin Searls applies: “Don’t poke too many holes in reality.”
Use test doubles when you must, but prefer real implementations when they are fast and
deterministic.
This content is adapted from the Dojo Consortium,
licensed under CC BY 4.0.